Sun Tzu’s thirteen chapters from The Art of War explained through video games.
Featured in Hyper Magazine #262
A look at character in gaming and how, by utilising ‘flat’ heroes, these characters can act as a space for the player to insert their own values.
Featured in Hyper Magazine #254
Joseph Campbell’s monomyth explained using examples from games such as The Legend of Zelda, Chrono Trigger, Terranigma and Dark Souls.
Featured in Hyper Magazine #261